﻿// ==========================================================================================
//  GameFrameX 组织及其衍生项目的版权、商标、专利及其他相关权利
//  GameFrameX organization and its derivative projects' copyrights, trademarks, patents, and related rights
//  均受中华人民共和国及相关国际法律法规保护。
//  are protected by the laws of the People's Republic of China and relevant international regulations.
//  
//  使用本项目须严格遵守相应法律法规及开源许可证之规定。
//  Usage of this project must strictly comply with applicable laws, regulations, and open-source licenses.
//  
//  本项目采用 MIT 许可证与 Apache License 2.0 双许可证分发，
//  This project is dual-licensed under the MIT License and Apache License 2.0,
//  完整许可证文本请参见源代码根目录下的 LICENSE 文件。
//  please refer to the LICENSE file in the root directory of the source code for the full license text.
//  
//  禁止利用本项目实施任何危害国家安全、破坏社会秩序、
//  It is prohibited to use this project to engage in any activities that endanger national security, disrupt social order,
//  侵犯他人合法权益等法律法规所禁止的行为！
//  or infringe upon the legitimate rights and interests of others, as prohibited by laws and regulations!
//  因基于本项目二次开发所产生的一切法律纠纷与责任，
//  Any legal disputes and liabilities arising from secondary development based on this project
//  本项目组织与贡献者概不承担。
//  shall be borne solely by the developer; the project organization and contributors assume no responsibility.
//  
//  GitHub 仓库：https://github.com/GameFrameX
//  GitHub Repository: https://github.com/GameFrameX
//  Gitee  仓库：https://gitee.com/GameFrameX
//  Gitee Repository:  https://gitee.com/GameFrameX
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//  Official Documentation: https://gameframex.doc.alianblank.com/
// ==========================================================================================



using GameFrameX.Apps.Player.Player.Entity;
using GameFrameX.DataBase;
using GameFrameX.Monitor.Player;
using GameFrameX.NetWork.Messages;

namespace GameFrameX.Hotfix.Logic.Http.Player;

/// <summary>
/// 获取角色列表
/// </summary>
[HttpMessageMapping(typeof(ReqPlayerListHttpHandler))]
[Description("获取角色列表,仅限前端调用")]
public sealed class ReqPlayerListHttpHandler : BaseHttpHandler
{
    public override async Task<MessageObject> Action(string ip, string url, Dictionary<string, object> paramMap, MessageObject messageObject)
    {
        var request = (ReqPlayerList)messageObject;

        var respPlayerList = new RespPlayerList
        {
            UniqueId = request.UniqueId,
            PlayerList = new List<PlayerInfo>(),
        };
        if (request.Id == default)
        {
            return respPlayerList;
        }

        var playerList = await GetPlayerList(request);

        if (playerList != null)
        {
            foreach (var playerState in playerList)
            {
                var playerInfo = new PlayerInfo
                {
                    Id = playerState.Id,
                    Name = playerState.Name,
                    Level = playerState.Level,
                    State = playerState.State,
                    Avatar = playerState.Avatar,
                };
                respPlayerList.PlayerList.Add(playerInfo);
            }
        }

        return respPlayerList;
    }

    private async Task<List<PlayerState>> GetPlayerList(ReqPlayerList reqPlayerList)
    {
        MetricsPlayerHelper.GetPlayerListCounterOptions.Inc();
        return await GameDb.FindListAsync<PlayerState>(m => m.AccountId == reqPlayerList.Id);
    }
}